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Takes all vertexes as initial population.
采用全部顶点做初始种群。
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I then had to consider how to index the vertexes.
我当时不得不考虑如何索引的顶点。
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The first big 3d issue was how to handle Vertexes, Texture coordinates and Indices.
三维的第一大问题是如何处理顶点,纹理坐标和指数。
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The "mapping simplex method"is used instead of the "substitution of simplex vertexes".
用“映射单纯形”方法代替“单纯形顶点代换”方法;
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Finally the rectangles' four vertexes coordinate through geometric constraints are solved.
最后利用几何约束求解出矩形模式特征的四个顶点。