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Gamification generally refers to the use of game design techniques in non-game environments.
游戏化泛指在非游戏环境下对游戏设计技术的运用。
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Gamification produces valuable data that can be used to make better decisions and solve problems.
游戏化产生的有价值数据可以用于做出更好的决策来解决问题。
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Gamification can increase audience engagement, loyalty, and fun.
游戏化可以增加受众参与度、忠诚度和乐趣。
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We should consider whether gamification is the key for better user engagement.
我们应该考虑游戏化是否是提高用户参与度的关键
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Applied to business, gamification promises to make more people buy more products and services, on a repeat basis.
应用到商业上,游戏化的目的就是要使人们反复购买更多的产品和服务。
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But, suddenly, gamification is the hot new business concept, with many of the world's most admired companies signing on.
但是一夜之间,游戏化就成了一个热门的商业理念,许多世界知名公司都开始搞起了游戏化。
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Appraisals and Gamification will allow you to continuously monitor your employee performance and to set up periodic evaluations of employees;
评估和 游戏化继续监督员工表现并设立阶段性的考核;
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Gamification is the use of game play mechanics for non-game applications, particularly consumer-oriented web and mobile sites, in order to encourage people to adopt the applications.
是近来常听到的一个新词,简单来说就是将游戏思维和游戏机制运用到非游戏应用中,尤其是以消费者为导向的网站和手机网络中,以鼓励人们的参与和分享。