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Increased performance by significantly decreasing draw calls.
提高性能的显着降低绘制调用。
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The number of draw calls per frame. Keep it as low as possible.
每一帧调用绘制的数量。保持尽可能低的水平。
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This reduces the number of draw calls and increases the performance of the game.
这将降低绘制调用(draw calls)的数量并增加游戏的运行效率。
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Most draw calls display a mesh preview and highlight object being drawn in the hierarchy.
大部分绘制调用都会在网格预览中显示,选中的对象会拖入到层级中。
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If you are not bound by draw calls, then batching is actually worse for performance, as it makes culling less efficient and makes more objects affected by lights!
如果你不是被绘制调用所限制,那么批处理实际上使得性能更加糟糕,因为它减少了剔除的效率,并使得更多的对象受灯光影响!